AI Insights · Timothy · April 2022
Top 5 2D Anime Games on Android in Central America Q1 2022
Explore the performance of the top 5 2D anime games on Android in Central America during Q1 2022, including download trends, revenue, and active user data.
Central America saw some interesting trends in the performance of the top 5 2D anime games on the Android platform during the first quarter of 2022. Below, we explore the weekly downloads, revenue, and active user data for these popular titles. All data is sourced from Sensor Tower, where more detailed insights can be found.
Gacha Life, published by Lunime, experienced fluctuations in its weekly downloads, starting strong at around 50K and ending the quarter at approximately 38K. Weekly revenue saw a peak of $56 in early January but generally hovered between $14 and $49. Active users remained relatively stable, averaging around 450K weekly.
Gacha Club, also from Lunime, had a declining trend in weekly downloads, starting at approximately 38K and dropping to around 24K by the end of March. Active user numbers, however, showed resilience, fluctuating around 450K throughout the quarter.
Hero Wars: Alliance by NEXTERS GLOBAL LTD saw varied weekly downloads, peaking at about 64K in mid-February before dropping sharply to just over 1K by the end of March. Weekly revenue also displayed significant changes, with a high of approximately $11K in mid-February. Active users peaked at around 170K in mid-February but dropped to around 80K by the end of the quarter.
Vlinder Princess Dress up game, published by 31 Dress up Games, started the quarter with around 52K downloads, decreasing steadily to approximately 23K by the end of March. Weekly revenue remained modest, peaking at $31 in early January. Active users followed a similar trend, starting at around 80K and ending the quarter at approximately 39K.
YOYO Doll Anime Dress Up Game from YoYo Dress Up Games had a notable start with around 50K downloads, which then fluctuated, ending the quarter at around 20K. Weekly revenue showed a modest peak of $21 in mid-March. Active users started at around 151K and ended the quarter at approximately 118K.
These trends highlight the dynamic nature of the mobile gaming market in Central America. For more detailed insights and data, visit Sensor Tower.